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DX 5 - Getting started - 1. Play Mode

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The DX5 has the same 3 modes: Play, Function & Edit that you find in the DX7.
It's also colour coded like the DX7.

1. Play (white)
2. Function (green)
3. Edit (purple-blue)

 Play Mode

Play Mode (white) is the simpliest and a good place to start.
Here you can access the sounds contained in the internal & external memory.

These are the internal/cartridge  voice memory selection switches, along with switches
to set the keyboard assignment ... single, dual, split.



The DX 5 is often described as two DX7s ... though its also a bit like a DX21
(but with 6 operators , not 4).
(If I understand the DX21 manual correctly, it actually has two completely separate 4 operator ,8 algorithm FM synths)

You can split the keyboard between two different sounds, and even split the sounds to left and right outputs. There is 32 note polyphony in single and split modes. You can specify hard splits on the keyboard. The keyboard ranges from E0 to F7 with full velocity and after touch.



Individual voices are selected using the two groups  (bank & voice).
The white labeling indicates the voice selection... arranged in two groups of 2 rows.
There are 4 banks. Each bank has 8 voices.
The upper row of switches is for channel A.
The lower row of switches is for channel B. 

Performance Memory Selection



The DX7 has 64 performance memories.
These are selected using these two rows of 8 switches.
The top row selects Performance memory banks (B1 to B8). 
The Lower row selects Performance & Voice Data  (P1 to P8) 

Each performance combination can can be given a name.
The performance name can be recalled by pressing the currently selected bank switch a second time.

Data for Performance Memories is stored on Cartridges.
So you must plug in the cartridges before you can retrive any performance memory data.

To be continued..........

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